
In a familiar twist of irony, Easy Anti-Cheat, a tool supposedly designed to "maintain game integrity" was the root cause of widespread system crashes and BSODs following the Windows 11 24H2 update. Naturally, Microsoft had to step in and fix it themselves.
The issue stemmed from EAC's complete inability to handle basic compatibility. Just having it installed could trigger critical failures tied to core Windows processes like ntoskrnl.exe. Playing a game? Even riskier.
Microsoft quietly pushed a fix back in June and has now lifted the compatibility block for affected systems. But the underlying message is clear. EAC is a liability. Users are still being told to manually update it by launching games and hoping for the best. There is no robust update mechanism, no meaningful fail-safes, just a patchwork of wishful thinking.
This isn’t new. EAC already caused similar BSODs on Intel systems last year, and Microsoft had to intervene then too. It would almost be funny if it weren’t so predictable.
For software that claims to fight exploitation, EAC remains the most exploitable thing in the stack. The only real safeguard it offers is against your own operating system.
Scenarios such as these point a spotlight on how dogshit these developers are. Perhaps I will develop my own and give these baboons a ticket to bankruptcy. Maybe one day but not just yet.
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